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EPSY 160Gen EdUnderstanding the Individual and Society

Games, Learning, & Society

Educational Psychology

3 credit hoursUsually offered: Fall, Spring
Avg GPA
3.44
Easiness
3.70
Total regs
306

Grade Distribution

Spring 2022–Spring 2026 · Percentages use A–F and W outcomes

Avg GPA
3.44
A
70.9%
217
B
16.0%
49
C
5.6%
17
D
1.6%
5
F
2.9%
9
W
2.9%
9
A–F + W
306
Other outcomes
0
All registrations
306

Quick Insights

Avg GPA
3.44
Easiness
3.70
C or better
95.3%
Among A–F outcomes
D or better
97.0%
Among A–F outcomes
Withdrawal rate
2.9%
Among A–F and W outcomes
Most common grade
A
Letter grades only
Outcomes counted
306
A–F and W outcomes

EPSY 160 by Professor

Ranked by historical GPA for 2024SP–2026SP · A–F outcomes only · minimum 20 graded outcomes

No professor GPA data available for this course.
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Professor
Avg GPA
Student rating
Graded
Total regs
  • No professor GPA data available for this course.
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About This Class

Explores the development and design of games for teaching and learning. Critical analysis of games and how they shape interactions among players, their learning, and their connection to society. Course Information: Same as ED 160 . UIC GE Individual and Society course .

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